From ac8b7864761b2a01a58e2b43febb9f5c0e9a704a Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 1 Dec 2025 12:27:03 +0000 Subject: [PATCH] Remove GL shader debugging config variable --- renderdoc/driver/gl/gl_replay.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/renderdoc/driver/gl/gl_replay.cpp b/renderdoc/driver/gl/gl_replay.cpp index 6f394acd5..ccc7c9a25 100644 --- a/renderdoc/driver/gl/gl_replay.cpp +++ b/renderdoc/driver/gl/gl_replay.cpp @@ -44,9 +44,6 @@ RDOC_CONFIG(bool, OpenGL_HardwareCounters, true, "Enable support for IHV-specific hardware counters on OpenGL."); -RDOC_CONFIG(bool, OpenGL_ShaderDebugging, false, - "BETA: Enable experimental shader debugging support."); - static const char *SPIRVDisassemblyTarget = "SPIR-V (RenderDoc)"; GLReplay::GLReplay(WrappedOpenGL *d) @@ -226,8 +223,7 @@ APIProperties GLReplay::GetAPIProperties() ret.vendor = m_DriverInfo.vendor; ret.pixelHistory = true; // we require storage buffers and compute shaders - ret.shaderDebugging = OpenGL_ShaderDebugging() && HasExt[ARB_shader_storage_buffer_object] && - HasExt[ARB_compute_shader]; + ret.shaderDebugging = HasExt[ARB_shader_storage_buffer_object] && HasExt[ARB_compute_shader]; return ret; }