Pass through and display VAO object in GL pipeline state

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baldurk committed 2018-10-01 18:27:44 +01:00
1 parent 989971f6af
commit ad5cfcd290
5 files changed
+198 -95

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@@ -125,6 +125,9 @@ struct VertexInput
VertexInput() = default;
VertexInput(const VertexInput &) = default;
DOCUMENT("The :class:`ResourceId` of the vertex array object that's bound.");
ResourceId vertexArrayObject;
DOCUMENT("A list of :class:`GLVertexAttribute` with the vertex attributes.");
rdcarray<VertexAttribute> attributes;