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Pass through and display VAO object in GL pipeline state
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@@ -125,6 +125,9 @@ struct VertexInput
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VertexInput() = default;
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VertexInput(const VertexInput &) = default;
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DOCUMENT("The :class:`ResourceId` of the vertex array object that's bound.");
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ResourceId vertexArrayObject;
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DOCUMENT("A list of :class:`GLVertexAttribute` with the vertex attributes.");
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rdcarray<VertexAttribute> attributes;
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