Pass through and display VAO object in GL pipeline state

This commit is contained in:
baldurk
2018-10-01 18:27:44 +01:00
parent 989971f6af
commit ad5cfcd290
5 changed files with 198 additions and 95 deletions
+3
View File
@@ -125,6 +125,9 @@ struct VertexInput
VertexInput() = default;
VertexInput(const VertexInput &) = default;
DOCUMENT("The :class:`ResourceId` of the vertex array object that's bound.");
ResourceId vertexArrayObject;
DOCUMENT("A list of :class:`GLVertexAttribute` with the vertex attributes.");
rdcarray<VertexAttribute> attributes;