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Keep a list of resources
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@@ -27,6 +27,7 @@
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#include "d3d12_command_queue.h"
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std::vector<WrappedID3D12Resource::AddressRange> WrappedID3D12Resource::m_Addresses;
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std::map<ResourceId, WrappedID3D12Resource *> WrappedID3D12Resource::m_List;
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#undef D3D12_TYPE_MACRO
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#define D3D12_TYPE_MACRO(iface) WRAPPED_POOL_INST(CONCAT(Wrapped, iface));
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