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Serialise glActiveTexture during frame captures
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@@ -39,6 +39,7 @@ const char *GLChunkNames[] =
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"WrappedOpenGL::Initialisation",
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"glGenTextures",
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"glBindTexture",
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"glActiveTexture",
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"glTexStorage2D",
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"glTexSubImage2D",
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"glPixelStore",
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