Serialise glActiveTexture during frame captures

This commit is contained in:
baldurk
2014-05-31 00:04:20 +01:00
parent c7b0ae41ef
commit ada40e303c
3 changed files with 26 additions and 0 deletions
+1
View File
@@ -39,6 +39,7 @@ const char *GLChunkNames[] =
"WrappedOpenGL::Initialisation",
"glGenTextures",
"glBindTexture",
"glActiveTexture",
"glTexStorage2D",
"glTexSubImage2D",
"glPixelStore",