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Ensure descriptor sizes are properly initialised in default pipe state
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@@ -236,6 +236,8 @@ public:
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void SetPipelineStates(D3D11Pipe::State *d3d11, D3D12Pipe::State *d3d12, GLPipe::State *gl,
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VKPipe::State *vk)
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{
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d3d11->descriptorCount = 0;
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d3d11->descriptorByteSize = 0;
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d3d11->outputMerger.renderTargets.resize(1);
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d3d11->outputMerger.renderTargets[0].resource = m_TextureID;
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d3d11->outputMerger.renderTargets[0].format = m_TexDetails.format;
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