mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-22 09:50:46 +00:00
Use library location not binary location to locate relative paths
* This means that things will work successfully even if the 'executable' is actually e.g. python3 in a system directory and nowhere related to where the renderdoc library is.
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+10
-10
@@ -30,9 +30,9 @@ std::string LocatePluginFile(const std::string &path, const std::string &fileNam
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{
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std::string ret;
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std::string exepath;
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FileIO::GetExecutableFilename(exepath);
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exepath = dirname(exepath);
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std::string libpath;
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FileIO::GetLibraryFilename(libpath);
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libpath = dirname(libpath);
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std::vector<std::string> paths;
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@@ -40,32 +40,32 @@ std::string LocatePluginFile(const std::string &path, const std::string &fileNam
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string customPath(RENDERDOC_PLUGINS_PATH);
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if(FileIO::IsRelativePath(customPath))
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customPath = exepath + "/" + customPath;
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customPath = libpath + "/" + customPath;
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paths.push_back(customPath);
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#endif
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// windows installation
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paths.push_back(exepath + "/plugins");
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paths.push_back(libpath + "/plugins");
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// linux installation
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paths.push_back(exepath + "/../share/renderdoc/plugins");
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paths.push_back(libpath + "/../share/renderdoc/plugins");
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// also search the appropriate OS-specific location in the root
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#if ENABLED(RDOC_WIN32) && ENABLED(RDOC_X64)
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paths.push_back(exepath + "/../../plugins-win64");
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paths.push_back(libpath + "/../../plugins-win64");
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#endif
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#if ENABLED(RDOC_WIN32) && DISABLED(RDOC_X64)
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paths.push_back(exepath + "/../../plugins-win32");
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paths.push_back(libpath + "/../../plugins-win32");
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#endif
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#if ENABLED(RDOC_LINUX)
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paths.push_back(exepath + "/../../plugins-linux64");
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paths.push_back(libpath + "/../../plugins-linux64");
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#endif
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// there is no standard path for local builds as we don't provide these plugins in the repository
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// directly. As a courtesy we search the root of the build, from the executable. The user can
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// always put the plugins folder relative to the exe where it would be in an installation too.
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paths.push_back(exepath + "/../../plugins");
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paths.push_back(libpath + "/../../plugins");
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// in future maybe we want to search a user-specific plugins folder? Like ~/.renderdoc/ on linux
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// or %APPDATA%/renderdoc on windows?
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