From b0e36c551e99a8b68e232abd8c6df4db33101c0a Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 1 Dec 2014 22:54:52 +0000 Subject: [PATCH] Don't want to sample mipmaps even when linaer sampling --- renderdoc/driver/gl/gl_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index ddedc92c2..1e66c4362 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -183,7 +183,7 @@ void GLReplay::InitDebugData() } gl.glGenSamplers(1, &DebugData.linearSampler); - gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_MIN_FILTER, eGL_LINEAR_MIPMAP_NEAREST); + gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_MIN_FILTER, eGL_LINEAR); gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_MAG_FILTER, eGL_LINEAR); gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_WRAP_S, eGL_CLAMP_TO_EDGE); gl.glSamplerParameteri(DebugData.linearSampler, eGL_TEXTURE_WRAP_T, eGL_CLAMP_TO_EDGE);