Support HLSL custom display shaders on D3D12

This commit is contained in:
baldurk
2016-11-18 16:31:33 +01:00
parent 9be8d9b3cc
commit b1809c1949
7 changed files with 331 additions and 65 deletions
+1 -1
View File
@@ -29,7 +29,7 @@
GPUAddressRangeTracker WrappedID3D12Resource::m_Addresses;
std::map<ResourceId, WrappedID3D12Resource *> *WrappedID3D12Resource::m_List = NULL;
std::map<WrappedID3D12PipelineState::DXBCKey, WrappedID3D12Shader *> WrappedID3D12PipelineState::m_Shaders;
std::map<WrappedID3D12PipelineState::DXBCKey, WrappedID3D12Shader *> WrappedID3D12Shader::m_Shaders;
const GUID RENDERDOC_ID3D12ShaderGUID_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;