From b1efc1ea8fc03033d9e41c27ff920402f754481c Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 18 Jan 2023 12:47:17 +0000 Subject: [PATCH] Fix D3D12 if MSAA is disabled on output windows --- renderdoc/driver/d3d12/d3d12_outputwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_outputwindow.cpp b/renderdoc/driver/d3d12/d3d12_outputwindow.cpp index 16683ebef..6ac1a7ea1 100644 --- a/renderdoc/driver/d3d12/d3d12_outputwindow.cpp +++ b/renderdoc/driver/d3d12/d3d12_outputwindow.cpp @@ -81,7 +81,7 @@ void D3D12Replay::OutputWindow::MakeRTV(bool msaa) colResolve = NULL; - if(msaa) + if(msaa && D3D12_MSAA_SAMPLECOUNT > 1) { texDesc.SampleDesc.Count = 1;