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Add helpers for dispatching in bit-width-agnostic ways
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@@ -209,6 +209,18 @@ union ShaderValue
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DOCUMENT("64-bit signed integer values.");
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int64_t s64v[16];
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DOCUMENT("16-bit unsigned integer values.");
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uint16_t u16v[16];
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DOCUMENT("16-bit signed integer values.");
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int16_t s16v[16];
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DOCUMENT("8-bit unsigned integer values.");
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uint8_t u8v[16];
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DOCUMENT("8-bit signed integer values.");
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int8_t s8v[16];
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};
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DOCUMENT(R"(Holds a single named shader variable. It contains either a primitive type (up to a 4x4
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