From b220a61d799a7731c2cc364b951899f14eac93ea Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 18 Oct 2016 15:10:04 +0200 Subject: [PATCH] Not sure complex resource releasing logic is needed * I think we're mostly covered by the requirement that resources stay alive until GPU execution is finished. --- renderdoc/driver/d3d12/d3d12_device.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_device.cpp b/renderdoc/driver/d3d12/d3d12_device.cpp index 246b1fab5..69e57e41a 100644 --- a/renderdoc/driver/d3d12/d3d12_device.cpp +++ b/renderdoc/driver/d3d12/d3d12_device.cpp @@ -1284,8 +1284,6 @@ bool WrappedID3D12Device::Serialise_ReleaseResource(Serialiser *localSerialiser, void WrappedID3D12Device::ReleaseResource(ID3D12DeviceChild *res) { - D3D12NOTIMP("ReleaseResource"); - ResourceId id = GetResID(res); {