From b28b3313d0b941f5a1ab31338d8c70f2de5eda96 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 6 Dec 2018 14:25:42 +0000 Subject: [PATCH] When no depth is bound for depth overlay, use NoDepthRP renderpass * This ensures we're entirely compatible with the renderpass we use for drawing --- renderdoc/driver/vulkan/vk_overlay.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/renderdoc/driver/vulkan/vk_overlay.cpp b/renderdoc/driver/vulkan/vk_overlay.cpp index 8a426e353..5fd791c3e 100644 --- a/renderdoc/driver/vulkan/vk_overlay.cpp +++ b/renderdoc/driver/vulkan/vk_overlay.cpp @@ -1413,6 +1413,10 @@ ResourceId VulkanReplay::RenderOverlay(ResourceId texid, CompType typeHint, Debu ds->stencilTestEnable = origStencilTest; pipeCreateInfo.renderPass = depthRP; } + else + { + pipeCreateInfo.renderPass = m_Overlay.NoDepthRP; + } vkr = m_pDriver->vkCreateGraphicsPipelines(m_Device, VK_NULL_HANDLE, 1, &pipeCreateInfo, NULL, &passpipe);