diff --git a/renderdoc/driver/gl/gl_program_iterate.cpp b/renderdoc/driver/gl/gl_program_iterate.cpp index 3163da397..a65cacfa0 100644 --- a/renderdoc/driver/gl/gl_program_iterate.cpp +++ b/renderdoc/driver/gl/gl_program_iterate.cpp @@ -1118,6 +1118,7 @@ static void ForAllProgramUniforms(SerialiserType *ser, CaptureState state, case eGL_DOUBLE_VEC2: GL.glProgramUniform2dv(progDst, dstLocation, 1, dv); break; case eGL_DOUBLE_VEC3: GL.glProgramUniform3dv(progDst, dstLocation, 1, dv); break; case eGL_DOUBLE_VEC4: GL.glProgramUniform4dv(progDst, dstLocation, 1, dv); break; + case eGL_INT: GL.glProgramUniform1iv(progDst, dstLocation, 1, iv); break; case eGL_INT_VEC2: GL.glProgramUniform2iv(progDst, dstLocation, 1, iv); break; case eGL_INT_VEC3: GL.glProgramUniform3iv(progDst, dstLocation, 1, iv); break; case eGL_INT_VEC4: GL.glProgramUniform4iv(progDst, dstLocation, 1, iv); break; @@ -1208,7 +1209,6 @@ static void ForAllProgramUniforms(SerialiserType *ser, CaptureState state, case eGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: case eGL_UNSIGNED_INT_SAMPLER_BUFFER: case eGL_UNSIGNED_INT_SAMPLER_2D_RECT: - case eGL_INT: if(!IsDstProgramSPIRV) // SPIR-V shaders treat samplers as immutable GL.glProgramUniform1iv(progDst, dstLocation, 1, iv); break;