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Replace FormatElement with ShaderConstant/ShaderVariableType
* FormatElement is now a static BufferFormatter class to help generate and parse buffer formatting strings
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@@ -736,6 +736,8 @@ void CaptureContext::LoadCapture(const rdcstr &captureFile, const ReplayOptions
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{
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m_CaptureTemporary = temporary;
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BufferFormatter::Init(m_APIProps.pipelineType);
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m_CaptureMods = CaptureModifications::NoModifications;
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rdcarray<ICaptureViewer *> viewers(m_CaptureViewers);
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