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D3D12 pixel history copy pixel and resource creation
This adds some of the D3D12 pixel history framework, with creation of resources that will be needed during pixel history, and a helper function and shader to copy pixels from MSAA resources.
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Baldur Karlsson
parent
15ba420905
commit
b3bc0e98bc
@@ -115,6 +115,7 @@ RESOURCE_quadoverdraw_hlsl TYPE_EMBED "hlsl/quadoverdraw.hlsl"
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RESOURCE_texremap_hlsl TYPE_EMBED "hlsl/texremap.hlsl"
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RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
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RESOURCE_shaderdebug_hlsl TYPE_EMBED "hlsl/shaderdebug.hlsl"
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RESOURCE_d3d12_pixelhistory_hlsl TYPE_EMBED "hlsl/d3d12_pixelhistory.hlsl"
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#ifdef RENDERDOC_BAKED_DXC_SHADERS
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