Refactor D3D ps input fetch to use quad swizzle helper

* Also centralises and shares more code between D3D11 and D3D12 to use the same
  shader
This commit is contained in:
baldurk
2025-03-14 18:54:38 +00:00
parent 58cace21fb
commit b400d4bc52
12 changed files with 845 additions and 1365 deletions
+21 -20
View File
@@ -83,31 +83,32 @@ class D3D11_Shader_Debug_Zoo(rdtest.TestCase):
action = self.find_action("MSAA Test").next
self.controller.SetFrameEvent(action.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
for test in range(4):
# Debug the shader
inputs = rd.DebugPixelInputs()
inputs.sample = test
trace: rd.ShaderDebugTrace = self.controller.DebugPixel(4, 4, inputs)
for (x,y) in [(4, 4), (4, 5), (3, 4), (3, 5)]:
for test in range(4):
# Debug the shader
inputs = rd.DebugPixelInputs()
inputs.sample = test
trace: rd.ShaderDebugTrace = self.controller.DebugPixel(x, y, inputs)
# Validate that the correct sample index was debugged
sampRegister = self.find_input_source_var(trace, rd.ShaderBuiltin.MSAASampleIndex)
sampInput = [var for var in trace.inputs if var.name == sampRegister.variables[0].name][0]
if sampInput.value.u32v[0] != test:
rdtest.log.error("Test {} did not pick the correct sample.".format(test))
# Validate that the correct sample index was debugged
sampRegister = self.find_input_source_var(trace, rd.ShaderBuiltin.MSAASampleIndex)
sampInput = [var for var in trace.inputs if var.name == sampRegister.variables[0].name][0]
if sampInput.value.u32v[0] != test:
rdtest.log.error("Test {} did not pick the correct sample.".format(test))
cycles, variables = self.process_trace(trace)
cycles, variables = self.process_trace(trace)
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evaluate_source_var(output, variables)
debugged = self.evaluate_source_var(output, variables)
# Validate the debug output result
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 4, 4, debugged.value.f32v[0:4], sub=rd.Subresource(0, 0, test))
except rdtest.TestFailureException as ex:
failed = True
rdtest.log.error("Test {} did not match. {}".format(test, str(ex)))
continue
# Validate the debug output result
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, x, y, debugged.value.f32v[0:4], sub=rd.Subresource(0, 0, test))
except rdtest.TestFailureException as ex:
failed = True
rdtest.log.error("Test {} did not match. {}".format(test, str(ex)))
continue
rdtest.log.end_section("MSAA tests")
+22 -21
View File
@@ -87,32 +87,33 @@ class D3D12_Shader_Debug_Zoo(rdtest.TestCase):
action = test_marker.next
self.controller.SetFrameEvent(action.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
for test in range(4):
# Debug the shader
inputs = rd.DebugPixelInputs()
inputs.sample = test
trace: rd.ShaderDebugTrace = self.controller.DebugPixel(4, 4, inputs)
for (x,y) in [(4, 4), (4, 5), (3, 4), (3, 5)]:
for test in range(4):
# Debug the shader
inputs = rd.DebugPixelInputs()
inputs.sample = test
trace: rd.ShaderDebugTrace = self.controller.DebugPixel(x, y, inputs)
# Validate that the correct sample index was debugged
sampRegister = self.find_input_source_var(trace, rd.ShaderBuiltin.MSAASampleIndex)
sampInput = [var for var in trace.inputs if var.name == sampRegister.variables[0].name][0]
if sampInput.value.u32v[0] != test:
rdtest.log.error("Test {} did not pick the correct sample.".format(test))
# Validate that the correct sample index was debugged
sampRegister = self.find_input_source_var(trace, rd.ShaderBuiltin.MSAASampleIndex)
sampInput = [var for var in trace.inputs if var.name == sampRegister.variables[0].name][0]
if sampInput.value.u32v[0] != test:
rdtest.log.error("Test {} did not pick the correct sample.".format(test))
cycles, variables = self.process_trace(trace)
cycles, variables = self.process_trace(trace)
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evaluate_source_var(output, variables)
self.controller.FreeTrace(trace)
debugged = self.evaluate_source_var(output, variables)
self.controller.FreeTrace(trace)
# Validate the debug output result
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 4, 4, debugged.value.f32v[0:4], sub=rd.Subresource(0, 0, test))
except rdtest.TestFailureException as ex:
failed = True
rdtest.log.error("Test {} did not match. {}".format(test, str(ex)))
continue
# Validate the debug output result
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, x, y, debugged.value.f32v[0:4], sub=rd.Subresource(0, 0, test))
except rdtest.TestFailureException as ex:
failed = True
rdtest.log.error("Test {} did not match. {}".format(test, str(ex)))
continue
rdtest.log.end_section("MSAA tests")