diff --git a/renderdoc/driver/d3d11/d3d11_debug.cpp b/renderdoc/driver/d3d11/d3d11_debug.cpp index f3f072b72..ae5d4c054 100644 --- a/renderdoc/driver/d3d11/d3d11_debug.cpp +++ b/renderdoc/driver/d3d11/d3d11_debug.cpp @@ -680,12 +680,6 @@ void D3D11Replay::MeshRendering::Init(WrappedID3D11Device *device) memcpy(MeshVSBytecode, &bytecode[0], bytecode.size()); } - { - std::string hlsl = GetEmbeddedResource(misc_hlsl); - - WireframePS = shaderCache->MakePShader(hlsl.c_str(), "RENDERDOC_WireframePS", "ps_4_0"); - } - { Vec4f TLN = Vec4f(-1.0f, 1.0f, 0.0f, 1.0f); // TopLeftNear, etc... Vec4f TRN = Vec4f(1.0f, 1.0f, 0.0f, 1.0f); @@ -768,8 +762,6 @@ void D3D11Replay::MeshRendering::Release() SAFE_RELEASE(NoDepthState); SAFE_RELEASE(LessEqualDepthState); - SAFE_RELEASE(WireframePS); - SAFE_RELEASE(MeshVS); SAFE_RELEASE(MeshGS); SAFE_RELEASE(MeshPS); diff --git a/renderdoc/driver/d3d11/d3d11_replay.h b/renderdoc/driver/d3d11/d3d11_replay.h index d39a6b212..ea14c67b9 100644 --- a/renderdoc/driver/d3d11/d3d11_replay.h +++ b/renderdoc/driver/d3d11/d3d11_replay.h @@ -385,7 +385,6 @@ private: ID3D11DepthStencilState *NoDepthState = NULL; ID3D11VertexShader *MeshVS = NULL; ID3D11GeometryShader *MeshGS = NULL; - ID3D11PixelShader *WireframePS = NULL; ID3D11PixelShader *MeshPS = NULL; ID3D11Buffer *AxisHelper = NULL; ID3D11Buffer *FrustumHelper = NULL;