diff --git a/renderdoc/driver/gl/gl_replay.cpp b/renderdoc/driver/gl/gl_replay.cpp index d8864953c..9cd1a9fdb 100644 --- a/renderdoc/driver/gl/gl_replay.cpp +++ b/renderdoc/driver/gl/gl_replay.cpp @@ -431,7 +431,6 @@ void GLReplay::CacheTexture(ResourceId id) if(levelQueryType == eGL_TEXTURE_CUBE_MAP) levelQueryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X; - // TODO if I call this for levels 1, 2, .. etc. Can I get sizes that aren't mip dimensions? GLint width = 1, height = 1, depth = 1, samples=1; gl.glGetTextureLevelParameterivEXT(res.resource.name, levelQueryType, 0, eGL_TEXTURE_WIDTH, &width); gl.glGetTextureLevelParameterivEXT(res.resource.name, levelQueryType, 0, eGL_TEXTURE_HEIGHT, &height); diff --git a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp index ee8e7ede6..7bea1607c 100644 --- a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp @@ -1280,8 +1280,6 @@ void *WrappedOpenGL::glMapNamedBufferEXT(GLuint buffer, GLenum access) return record->Map.ptr; } - // TODO align return pointer to GL_MIN_MAP_BUFFER_ALIGNMENT (min 64) - if(access == eGL_READ_ONLY) { record->Map.status = GLResourceRecord::Mapped_Read_Real;