Remove nested structs from D3D11 pipeline state and move to namespace

* Moving into a namespace makes it easier to give the structs non-clumsy
  names while still being unique and not overlapping with the other API
  pipeline states.
This commit is contained in:
baldurk
2017-03-15 12:29:16 +00:00
parent b271eb3103
commit b4d3401866
19 changed files with 448 additions and 432 deletions
+1 -1
View File
@@ -534,7 +534,7 @@ void CaptureContext::CloseLogfile()
m_Textures.clear();
m_TextureList.clear();
CurD3D11PipelineState = D3D11PipelineState();
CurD3D11PipelineState = D3D11Pipe::State();
CurD3D12PipelineState = D3D12PipelineState();
CurGLPipelineState = GLPipelineState();
CurVulkanPipelineState = VulkanPipelineState();