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Remove nested structs from D3D11 pipeline state and move to namespace
* Moving into a namespace makes it easier to give the structs non-clumsy names while still being unique and not overlapping with the other API pipeline states.
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@@ -534,7 +534,7 @@ void CaptureContext::CloseLogfile()
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m_Textures.clear();
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m_TextureList.clear();
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CurD3D11PipelineState = D3D11PipelineState();
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CurD3D11PipelineState = D3D11Pipe::State();
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CurD3D12PipelineState = D3D12PipelineState();
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CurGLPipelineState = GLPipelineState();
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CurVulkanPipelineState = VulkanPipelineState();
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