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Expose shader printf messages in the UI
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@@ -54,6 +54,7 @@
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#include "Windows/PixelHistoryView.h"
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#include "Windows/PythonShell.h"
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#include "Windows/ResourceInspector.h"
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#include "Windows/ShaderMessageViewer.h"
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#include "Windows/ShaderViewer.h"
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#include "Windows/StatisticsViewer.h"
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#include "Windows/TextureViewer.h"
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@@ -1560,10 +1561,18 @@ bool CaptureContext::IsResourceReplaced(ResourceId id)
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return m_ReplacedResources.contains(id);
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}
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void CaptureContext::RegisterReplacement(ResourceId id)
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ResourceId CaptureContext::GetResourceReplacement(ResourceId id)
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{
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if(!m_ReplacedResources.contains(id))
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m_ReplacedResources.push_back(id);
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auto it = m_ReplacedResources.find(id);
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if(it != m_ReplacedResources.end())
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return it.value();
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return ResourceId();
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}
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void CaptureContext::RegisterReplacement(ResourceId from, ResourceId to)
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{
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m_ReplacedResources[from] = to;
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CacheResources();
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@@ -1572,7 +1581,7 @@ void CaptureContext::RegisterReplacement(ResourceId id)
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void CaptureContext::UnregisterReplacement(ResourceId id)
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{
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m_ReplacedResources.removeOne(id);
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m_ReplacedResources.remove(id);
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CacheResources();
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@@ -2414,7 +2423,8 @@ void CaptureContext::ApplyShaderEdit(IShaderViewer *viewer, ResourceId id, Shade
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{
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r->ReplaceResource(from, to);
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GUIInvoke::call(GetMainWindow()->Widget(), [this, from]() { RegisterReplacement(from); });
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GUIInvoke::call(GetMainWindow()->Widget(),
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[this, from, to]() { RegisterReplacement(from, to); });
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}
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if(ptr)
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GUIInvoke::call(ptr, [viewer, errs]() { viewer->ShowErrors(errs); });
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@@ -2445,6 +2455,11 @@ IShaderViewer *CaptureContext::ViewShader(const ShaderReflection *shader, Resour
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return ShaderViewer::ViewShader(*this, shader, pipeline, m_MainWindow->Widget());
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}
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IShaderMessageViewer *CaptureContext::ViewShaderMessages(ShaderStageMask stages)
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{
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return new ShaderMessageViewer(*this, stages, m_MainWindow);
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}
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IBufferViewer *CaptureContext::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
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const rdcstr &format)
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{
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