From b4f30d79cdf2de6562e5ece4a32d4634aceb352d Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 6 Sep 2016 17:55:34 +0200 Subject: [PATCH] Don't do shader register renaming on anything but D3D11 --- renderdocui/Windows/ShaderViewer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdocui/Windows/ShaderViewer.cs b/renderdocui/Windows/ShaderViewer.cs index 227f8af0d..935ffa121 100644 --- a/renderdocui/Windows/ShaderViewer.cs +++ b/renderdocui/Windows/ShaderViewer.cs @@ -480,7 +480,8 @@ namespace renderdocui.Windows var disasm = shader != null ? shader.Disassembly : ""; - if (m_Core.Config.ShaderViewer_FriendlyNaming && m_ShaderDetails != null) + if (m_Core.Config.ShaderViewer_FriendlyNaming && m_ShaderDetails != null && + m_Core.APIProps.pipelineType == GraphicsAPI.D3D11) { for (int i = 0; i < m_ShaderDetails.ConstantBlocks.Length; i++) {