From b72fe1d503c559aa22732ac73b2329e79149d959 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 25 Jan 2023 11:25:01 +0000 Subject: [PATCH] Sync all queues after fetching counters on D3D12 --- renderdoc/driver/d3d12/d3d12_counters.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/driver/d3d12/d3d12_counters.cpp b/renderdoc/driver/d3d12/d3d12_counters.cpp index e0b18d857..65421d609 100644 --- a/renderdoc/driver/d3d12/d3d12_counters.cpp +++ b/renderdoc/driver/d3d12/d3d12_counters.cpp @@ -666,6 +666,7 @@ rdcarray D3D12Replay::FetchCounters(const rdcarray &c m_pDevice->ExecuteLists(); m_pDevice->FlushLists(); + m_pDevice->GPUSyncAllQueues(); D3D12_RANGE range; range.Begin = 0;