From b80ea399a38e92eb424d92adb95fb60c0b6dcb0f Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 6 Jan 2016 22:33:10 +0100 Subject: [PATCH] DbgCreateMsgCallback doesn't need wrapping * When validation layers & RenderDoc play nicely together, then we can just create our own callback for serialising any debug messages. --- renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp b/renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp index bc97f985c..9563160a4 100644 --- a/renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp +++ b/renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp @@ -767,7 +767,7 @@ VkResult WrappedVulkan::vkDbgCreateMsgCallback( void* pUserData, VkDbgMsgCallback* pMsgCallback) { - // VKTODOLOW intercept this and point to our own callback + // don't need to wrap this, as we will create our own independent callback return ObjDisp(instance)->DbgCreateMsgCallback(Unwrap(instance), msgFlags, pfnMsgCallback, pUserData, pMsgCallback); }