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Add reported descriptor access from vulkan and D3D12 bindless feedback
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@@ -279,7 +279,7 @@ public:
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ret.resize(count);
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return ret;
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}
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rdcarray<DescriptorAccess> GetDescriptorAccess() { return {}; }
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rdcarray<DescriptorAccess> GetDescriptorAccess(uint32_t eventId) { return {}; }
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DriverInformation GetDriverInfo()
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{
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DriverInformation ret = {};
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