mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
Pass PSO when decoding cbuffer variables in python example
This commit is contained in:
@@ -50,7 +50,7 @@ def sampleCode(controller):
|
||||
print("Pixel shader:")
|
||||
print(controller.DisassembleShader(pipe, ps, target))
|
||||
|
||||
cbufferVars = controller.GetCBufferVariableContents(ps.resourceId, entry, 0, cb.resourceId, 0)
|
||||
cbufferVars = controller.GetCBufferVariableContents(pipe, ps.resourceId, entry, 0, cb.resourceId, 0)
|
||||
|
||||
for v in cbufferVars:
|
||||
printVar(v)
|
||||
|
||||
@@ -43,7 +43,7 @@ Now we want to display the constants bound to this shader. Shader bindings is an
|
||||
.. highlight:: python
|
||||
.. code:: python
|
||||
|
||||
cbufferVars = controller.GetCBufferVariableContents(ps.resourceId, entry, 0, cb.resourceId, 0)
|
||||
cbufferVars = controller.GetCBufferVariableContents(pipe, ps.resourceId, entry, 0, cb.resourceId, 0)
|
||||
|
||||
Since constants can contain structs of other constants, we want to define a recursive function that will iterate over a constant and print it along with its value. We want to handle both vectors and matrices so we need to iterate over both rows and columns for each variable.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user