mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Preserve stdout/stderr from external shader tools and display to user
This commit is contained in:
@@ -24,6 +24,7 @@
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#include <QApplication>
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#include <QFile>
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#include <QStandardPaths>
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#include "Code/QRDUtils.h"
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#include "QRDInterface.h"
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@@ -42,14 +43,150 @@ std::string DoStringise(const KnownShaderTool &el)
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END_ENUM_STRINGISE();
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}
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rdcstr ShaderProcessingTool::DisassembleShader(QWidget *window, const ShaderReflection *shaderDetails,
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rdcstr arguments) const
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static QString tmpPath(const QString &filename)
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{
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if(executable.isEmpty())
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return "";
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return QDir(QDir::tempPath()).absoluteFilePath(filename);
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}
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QString input_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_input"));
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QString output_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_output"));
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static ShaderToolOutput RunTool(const ShaderProcessingTool &tool, QWidget *window,
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QString input_file, QString output_file, QStringList &argList)
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{
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bool writesToFile = true;
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if(input_file.isEmpty())
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input_file = tmpPath(lit("shader_input"));
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if(output_file.isEmpty())
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{
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output_file = tmpPath(lit("shader_output"));
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writesToFile = false;
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}
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// ensure we don't have any leftover output files.
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QFile::remove(output_file);
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QString stdout_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_stdout"));
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ShaderToolOutput ret;
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if(tool.executable.isEmpty())
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{
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: No Executable specified in tool '%1'")
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.arg(tool.name);
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return ret;
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}
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QString path = tool.executable;
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if(!QDir::isAbsolutePath(path))
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{
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path = QStandardPaths::findExecutable(path);
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if(path.isEmpty())
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{
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't find executable '%1' in path")
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.arg(tool.executable);
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return ret;
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}
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}
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QByteArray stdout_data;
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QProcess process;
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LambdaThread *thread = new LambdaThread([&]() {
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if(!writesToFile)
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process.setStandardOutputFile(output_file);
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else
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process.setStandardOutputFile(stdout_file);
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// for now merge stdout/stderr together. Maybe we should separate these and somehow annotate
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// them? Merging is difficult without messing up order, and some tools output non-errors to
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// stderr
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process.setStandardErrorFile(stdout_file);
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process.start(tool.executable, argList);
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process.waitForFinished();
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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ret.result = outputHandle.readAll();
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outputHandle.close();
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}
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}
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{
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QFile stdoutHandle(stdout_file);
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if(stdoutHandle.open(QFile::ReadOnly))
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{
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stdout_data = stdoutHandle.readAll();
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stdoutHandle.close();
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}
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}
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// The input files typically aren't large and we don't generate unique names so they won't be
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// overwritten.
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// Leaving them alone means the user can try to recreate the tool invocation themselves.
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// QFile::remove(input_file);
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QFile::remove(output_file);
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QFile::remove(stdout_file);
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});
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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QString processStatus;
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if(process.exitStatus() == QProcess::CrashExit)
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{
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processStatus = QApplication::translate("ShaderProcessingTool", "Process crashed with code %1.")
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.arg(process.exitCode());
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}
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else
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{
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processStatus = QApplication::translate("ShaderProcessingTool", "Process exited with code %1.")
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.arg(process.exitCode());
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}
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ret.log = QApplication::translate("ShaderProcessingTool",
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"Running \"%1\" %2\n"
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"%3\n"
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"%4\n"
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"Output file is %5 bytes")
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.arg(path)
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.arg(argList.join(QLatin1Char(' ')))
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.arg(QString::fromUtf8(stdout_data))
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.arg(processStatus)
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.arg(ret.result.count());
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return ret;
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}
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ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
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const ShaderReflection *shaderDetails,
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rdcstr arguments) const
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{
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QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
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QString input_file, output_file;
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// replace arguments after expansion to avoid problems with quoting paths etc
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for(QString &arg : argList)
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{
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if(arg == lit("{input_file}"))
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arg = input_file = tmpPath(lit("shader_input"));
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if(arg == lit("{output_file}"))
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arg = output_file = tmpPath(lit("shader_output"));
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}
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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@@ -60,95 +197,42 @@ rdcstr ShaderProcessingTool::DisassembleShader(QWidget *window, const ShaderRefl
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}
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else
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error writing temp file"),
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QApplication::translate("ShaderProcessingTool", "Couldn't write temporary file %1.")
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.arg(input_file));
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return "";
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ShaderToolOutput ret;
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't write input to temporary file '%1'")
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.arg(input_file);
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return ret;
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}
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QString programArguments = arguments;
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if(programArguments.isEmpty())
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programArguments = DefaultArguments();
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if(!programArguments.contains(lit("{input_file}")))
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Wrongly configured tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"Please use {input_file} in the tool arguments to specify the input file."));
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return "";
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}
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QString outputData;
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QString expandedargs = programArguments;
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bool writesToFile = expandedargs.contains(lit("{output_file}"));
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expandedargs.replace(lit("{input_file}"), input_file);
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expandedargs.replace(lit("{output_file}"), output_file);
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QStringList argList = ParseArgsList(expandedargs);
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LambdaThread *thread =
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new LambdaThread([this, window, &outputData, argList, input_file, output_file, writesToFile]() {
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QProcess process;
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process.start(executable, argList);
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process.waitForFinished();
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if(process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0)
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{
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if(window)
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{
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GUIInvoke::call(window, [window]() {
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error running tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"There was an error invoking the external shader processing tool."));
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});
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}
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}
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if(writesToFile)
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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outputData = QString::fromUtf8(outputHandle.readAll());
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outputHandle.close();
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}
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}
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else
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{
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outputData = QString::fromUtf8(process.readAll());
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}
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QFile::remove(input_file);
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QFile::remove(output_file);
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});
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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return outputData;
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return RunTool(*this, window, input_file, output_file, argList);
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}
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bytebuf ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source, rdcstr entryPoint,
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ShaderStage stage, rdcstr arguments) const
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ShaderToolOutput ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source,
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rdcstr entryPoint, ShaderStage stage,
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rdcstr arguments) const
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{
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if(executable.isEmpty())
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return bytebuf();
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QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
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QString input_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_input"));
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QString output_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_output"));
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QString input_file, output_file;
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const QString glsl_stage4[ENUM_ARRAY_SIZE(ShaderStage)] = {
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lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
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};
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// replace arguments after expansion to avoid problems with quoting paths etc
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for(QString &arg : argList)
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{
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if(arg == lit("{input_file}"))
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arg = input_file = tmpPath(lit("shader_input"));
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if(arg == lit("{output_file}"))
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arg = output_file = tmpPath(lit("shader_output"));
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if(arg == lit("{entry_point}"))
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arg = entryPoint;
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if(arg == lit("{glsl_stage4}"))
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arg = glsl_stage4[int(stage)];
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}
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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@@ -158,90 +242,14 @@ bytebuf ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source, rdcs
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}
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else
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error writing temp file"),
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QApplication::translate("ShaderProcessingTool", "Couldn't write temporary file %1.")
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.arg(input_file));
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return bytebuf();
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ShaderToolOutput ret;
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't write input to temporary file '%1'")
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.arg(input_file);
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return ret;
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}
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QString programArguments = arguments;
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if(programArguments.isEmpty())
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programArguments = DefaultArguments();
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if(!programArguments.contains(lit("{input_file}")))
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{
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Wrongly configured tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"Please use {input_file} in the tool arguments to specify the input file."));
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return bytebuf();
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}
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bytebuf outputData;
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QString expandedargs = programArguments;
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bool writesToFile = expandedargs.contains(lit("{output_file}"));
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expandedargs.replace(lit("{input_file}"), input_file);
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expandedargs.replace(lit("{entry_point}"), entryPoint);
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expandedargs.replace(lit("{output_file}"), output_file);
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const QString glsl_stage4[ENUM_ARRAY_SIZE(ShaderStage)] = {
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lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
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};
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expandedargs.replace(lit("{glsl_stage4}"), glsl_stage4[int(stage)]);
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QStringList argList = ParseArgsList(expandedargs);
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LambdaThread *thread =
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new LambdaThread([this, window, &outputData, argList, input_file, output_file, writesToFile]() {
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QProcess process;
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process.start(executable, argList);
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process.waitForFinished();
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if(process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0)
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{
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if(window)
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{
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GUIInvoke::call(window, [window]() {
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RDDialog::critical(
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window, QApplication::translate("ShaderProcessingTool", "Error running tool"),
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QApplication::translate(
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"ShaderProcessingTool",
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"There was an error invoking the external shader processing tool."));
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});
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}
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}
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if(writesToFile)
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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outputData = outputHandle.readAll();
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outputHandle.close();
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}
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}
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else
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{
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outputData = process.readAll();
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}
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QFile::remove(input_file);
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QFile::remove(output_file);
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});
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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return outputData;
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return RunTool(*this, window, input_file, output_file, argList);
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}
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