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Centralise generation of buffer format strings for struct buffers
* We also fix a number of issues that could cause incorrect formats to be generated. * Test cases added for D3D11/GL/Vulkan to test different struct types. These aren't automated at the moment because most of the code they're testing is in the UI itself.
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@@ -636,19 +636,19 @@ struct ShaderVariableDescriptor
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return false;
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}
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DOCUMENT("The :class:`VarType` that this basic constant stores.");
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VarType type;
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VarType type = VarType::Unknown;
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DOCUMENT("The number of rows in this matrix.");
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uint8_t rows;
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uint8_t rows = 1;
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DOCUMENT("The number of columns in this matrix.");
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uint8_t columns;
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uint8_t columns = 1;
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DOCUMENT("The number of bytes between the start of one column/row in a matrix and the next.");
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uint8_t matrixByteStride;
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uint8_t matrixByteStride = 0;
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DOCUMENT("``True`` if the matrix is stored as row major instead of column major.");
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bool rowMajorStorage;
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bool rowMajorStorage = false;
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DOCUMENT("The number of elements in the array, or 1 if it's not an array.");
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uint32_t elements;
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uint32_t elements = 1;
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DOCUMENT("The number of bytes between the start of one element in the array and the next.");
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uint32_t arrayByteStride;
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uint32_t arrayByteStride = 0;
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DOCUMENT("The name of the type of this constant, e.g. a ``struct`` name.");
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rdcstr name;
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};
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