From bc8aea585dca23a96cb0d56200b86423968dd1f5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 27 Oct 2017 17:18:14 +0100 Subject: [PATCH] Null/Default GLResource objects have name = 0. * This gives us a sane default, particularly for when we want to serialise a GLResource directly. --- renderdoc/driver/gl/gl_resources.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/gl/gl_resources.h b/renderdoc/driver/gl/gl_resources.h index cdcda3119..05b743481 100644 --- a/renderdoc/driver/gl/gl_resources.h +++ b/renderdoc/driver/gl/gl_resources.h @@ -102,13 +102,13 @@ struct GLResource { Namespace = eResUnknown; Context = NULL; - name = ~0U; + name = 0; } GLResource(NullInitialiser) { Namespace = eResUnknown; Context = NULL; - name = ~0U; + name = 0; } GLResource(void *ctx, GLNamespace n, GLuint i) {