diff --git a/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py b/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py index 0ce62eb23..2fad69bbc 100644 --- a/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py +++ b/util/test/tests/D3D11/D3D11_CBuffer_Zoo.py @@ -16,12 +16,10 @@ class D3D11_CBuffer_Zoo(rdtest.TestCase): self.controller.SetFrameEvent(draw.eventId, False) # Make an output so we can pick pixels - out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture) + out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) self.check(out is not None) - out.SetDimensions(100, 100) - pipe: rd.PipeState = self.controller.GetPipelineState() stage = rd.ShaderStage.Pixel diff --git a/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py b/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py index 24dbd0d88..f143d4954 100644 --- a/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py +++ b/util/test/tests/D3D12/D3D12_CBuffer_Zoo.py @@ -17,12 +17,10 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase): self.controller.SetFrameEvent(draw.eventId, False) # Make an output so we can pick pixels - out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture) + out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) self.check(out is not None) - out.SetDimensions(100, 100) - pipe: rd.PipeState = self.controller.GetPipelineState() stage = rd.ShaderStage.Pixel diff --git a/util/test/tests/GL/GL_CBuffer_Zoo.py b/util/test/tests/GL/GL_CBuffer_Zoo.py index 8ffb27ca3..9fce70eb9 100644 --- a/util/test/tests/GL/GL_CBuffer_Zoo.py +++ b/util/test/tests/GL/GL_CBuffer_Zoo.py @@ -14,12 +14,10 @@ class GL_CBuffer_Zoo(rdtest.TestCase): self.controller.SetFrameEvent(draw.eventId, False) # Make an output so we can pick pixels - out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture) + out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) self.check(out is not None) - out.SetDimensions(100, 100) - pipe: rd.PipeState = self.controller.GetPipelineState() stage = rd.ShaderStage.Pixel diff --git a/util/test/tests/Vulkan/VK_Adv_CBuffer_Zoo.py b/util/test/tests/Vulkan/VK_Adv_CBuffer_Zoo.py index dbc7515c5..a36bc8d17 100644 --- a/util/test/tests/Vulkan/VK_Adv_CBuffer_Zoo.py +++ b/util/test/tests/Vulkan/VK_Adv_CBuffer_Zoo.py @@ -14,12 +14,10 @@ class VK_Adv_CBuffer_Zoo(rdtest.TestCase): self.controller.SetFrameEvent(draw.eventId, False) # Make an output so we can pick pixels - out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture) + out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) self.check(out is not None) - out.SetDimensions(100, 100) - pipe: rd.PipeState = self.controller.GetPipelineState() stage = rd.ShaderStage.Vertex diff --git a/util/test/tests/Vulkan/VK_CBuffer_Zoo.py b/util/test/tests/Vulkan/VK_CBuffer_Zoo.py index 15e2c7dd2..e9bb58b66 100644 --- a/util/test/tests/Vulkan/VK_CBuffer_Zoo.py +++ b/util/test/tests/Vulkan/VK_CBuffer_Zoo.py @@ -14,12 +14,10 @@ class VK_CBuffer_Zoo(rdtest.TestCase): self.controller.SetFrameEvent(draw.eventId, False) # Make an output so we can pick pixels - out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), rd.ReplayOutputType.Texture) + out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) self.check(out is not None) - out.SetDimensions(100, 100) - pipe: rd.PipeState = self.controller.GetPipelineState() stage = rd.ShaderStage.Pixel diff --git a/util/test/tests/Vulkan/VK_Indirect.py b/util/test/tests/Vulkan/VK_Indirect.py index b4fb2b25a..fc6580432 100644 --- a/util/test/tests/Vulkan/VK_Indirect.py +++ b/util/test/tests/Vulkan/VK_Indirect.py @@ -35,13 +35,11 @@ class VK_Indirect(rdtest.TestCase): dispatches = self.find_draw("{}: Dispatches".format(level)) # Set up a ReplayOutput and TextureSave for quickly testing the drawcall highlight overlay - out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(), + out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) self.check(out is not None) - out.SetDimensions(100, 100) - tex = rd.TextureDisplay() tex.overlay = rd.DebugOverlay.Drawcall