mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-25 16:06:31 +00:00
Remove use of vector/string from core project
* This also affects the drivers via interfaces e.g. IReplayDriver and some utility functions.
This commit is contained in:
@@ -72,7 +72,7 @@ public:
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bool IsRemoteProxy() { return true; }
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void Shutdown() { delete this; }
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// pass through necessary operations to proxy
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std::vector<WindowingSystem> GetSupportedWindowSystems()
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rdcarray<WindowingSystem> GetSupportedWindowSystems()
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{
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return m_Proxy->GetSupportedWindowSystems();
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}
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@@ -129,7 +129,7 @@ public:
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return m_Proxy->GetMinMax(m_TextureID, sub, typeCast, minval, maxval);
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}
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bool GetHistogram(ResourceId texid, const Subresource &sub, CompType typeCast, float minval,
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float maxval, bool channels[4], std::vector<uint32_t> &histogram)
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float maxval, bool channels[4], rdcarray<uint32_t> &histogram)
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{
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return m_Proxy->GetHistogram(m_TextureID, sub, typeCast, minval, maxval, channels, histogram);
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}
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@@ -156,9 +156,9 @@ public:
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{
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return m_Proxy->GetCustomShaderEncodings();
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}
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void BuildCustomShader(ShaderEncoding sourceEncoding, bytebuf source, const std::string &entry,
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const ShaderCompileFlags &compileFlags, ShaderStage type, ResourceId *id,
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std::string *errors)
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void BuildCustomShader(ShaderEncoding sourceEncoding, const bytebuf &source, const rdcstr &entry,
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const ShaderCompileFlags &compileFlags, ShaderStage type, ResourceId &id,
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rdcstr &errors)
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{
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m_Proxy->BuildCustomShader(sourceEncoding, source, entry, compileFlags, type, id, errors);
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}
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@@ -169,8 +169,8 @@ public:
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m_CustomTexID = m_Proxy->ApplyCustomShader(shader, m_TextureID, sub, typeCast);
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return m_CustomTexID;
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}
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const std::vector<ResourceDescription> &GetResources() { return m_Resources; }
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std::vector<ResourceId> GetTextures() { return {m_TextureID}; }
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const rdcarray<ResourceDescription> &GetResources() { return m_Resources; }
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rdcarray<ResourceId> GetTextures() { return {m_TextureID}; }
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TextureDescription GetTexture(ResourceId id) { return m_TexDetails; }
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void GetTextureData(ResourceId tex, const Subresource &sub, const GetTextureDataParams ¶ms,
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bytebuf &data)
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@@ -188,12 +188,11 @@ public:
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return ReplayStatus::Succeeded;
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}
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const SDFile &GetStructuredFile() { return m_File; }
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void RenderMesh(uint32_t eventId, const std::vector<MeshFormat> &secondaryDraws,
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const MeshDisplay &cfg)
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void RenderMesh(uint32_t eventId, const rdcarray<MeshFormat> &secondaryDraws, const MeshDisplay &cfg)
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{
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}
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std::vector<ResourceId> GetBuffers() { return std::vector<ResourceId>(); }
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std::vector<DebugMessage> GetDebugMessages() { return std::vector<DebugMessage>(); }
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rdcarray<ResourceId> GetBuffers() { return rdcarray<ResourceId>(); }
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rdcarray<DebugMessage> GetDebugMessages() { return rdcarray<DebugMessage>(); }
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BufferDescription GetBuffer(ResourceId id)
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{
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BufferDescription ret;
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@@ -211,8 +210,8 @@ public:
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const GLPipe::State *GetGLPipelineState() { return NULL; }
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const VKPipe::State *GetVulkanPipelineState() { return NULL; }
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void ReplayLog(uint32_t endEventID, ReplayLogType replayType) {}
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std::vector<uint32_t> GetPassEvents(uint32_t eventId) { return std::vector<uint32_t>(); }
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std::vector<EventUsage> GetUsage(ResourceId id) { return std::vector<EventUsage>(); }
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rdcarray<uint32_t> GetPassEvents(uint32_t eventId) { return rdcarray<uint32_t>(); }
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rdcarray<EventUsage> GetUsage(ResourceId id) { return rdcarray<EventUsage>(); }
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bool IsRenderOutput(ResourceId id) { return false; }
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ResourceId GetLiveID(ResourceId id) { return id; }
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rdcarray<GPUCounter> EnumerateCounters() { return {}; }
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@@ -223,13 +222,13 @@ public:
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return desc;
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}
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rdcarray<CounterResult> FetchCounters(const rdcarray<GPUCounter> &counters) { return {}; }
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void FillCBufferVariables(ResourceId pipeline, ResourceId shader, std::string entryPoint,
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void FillCBufferVariables(ResourceId pipeline, ResourceId shader, rdcstr entryPoint,
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uint32_t cbufSlot, rdcarray<ShaderVariable> &outvars, const bytebuf &data)
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{
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}
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void GetBufferData(ResourceId buff, uint64_t offset, uint64_t len, bytebuf &retData) {}
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void InitPostVSBuffers(uint32_t eventId) {}
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void InitPostVSBuffers(const std::vector<uint32_t> &eventId) {}
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void InitPostVSBuffers(const rdcarray<uint32_t> &eventId) {}
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MeshFormat GetPostVSBuffers(uint32_t eventId, uint32_t instID, uint32_t viewID, MeshDataStage stage)
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{
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MeshFormat ret;
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@@ -238,7 +237,7 @@ public:
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}
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ResourceId RenderOverlay(ResourceId texid, CompType typeCast, FloatVector clearCol,
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DebugOverlay overlay, uint32_t eventId,
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const std::vector<uint32_t> &passEvents)
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const rdcarray<uint32_t> &passEvents)
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{
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return ResourceId();
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}
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@@ -247,18 +246,16 @@ public:
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{
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return NULL;
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}
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std::vector<std::string> GetDisassemblyTargets() { return {"N/A"}; }
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std::string DisassembleShader(ResourceId pipeline, const ShaderReflection *refl,
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const std::string &target)
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rdcarray<rdcstr> GetDisassemblyTargets() { return {"N/A"}; }
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rdcstr DisassembleShader(ResourceId pipeline, const ShaderReflection *refl, const rdcstr &target)
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{
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return "";
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}
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void FreeTargetResource(ResourceId id) {}
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std::vector<PixelModification> PixelHistory(std::vector<EventUsage> events, ResourceId target,
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uint32_t x, uint32_t y, const Subresource &sub,
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CompType typeCast)
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rdcarray<PixelModification> PixelHistory(rdcarray<EventUsage> events, ResourceId target, uint32_t x,
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uint32_t y, const Subresource &sub, CompType typeCast)
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{
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return std::vector<PixelModification>();
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return rdcarray<PixelModification>();
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}
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ShaderDebugTrace DebugVertex(uint32_t eventId, uint32_t vertid, uint32_t instid, uint32_t idx,
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uint32_t instOffset, uint32_t vertOffset)
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@@ -281,14 +278,12 @@ public:
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RDCEraseEl(ret);
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return ret;
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}
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void BuildTargetShader(ShaderEncoding sourceEncoding, bytebuf source, const std::string &entry,
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const ShaderCompileFlags &compileFlags, ShaderStage type, ResourceId *id,
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std::string *errors)
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void BuildTargetShader(ShaderEncoding sourceEncoding, const bytebuf &source, const rdcstr &entry,
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const ShaderCompileFlags &compileFlags, ShaderStage type, ResourceId &id,
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rdcstr &errors)
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{
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if(id)
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*id = ResourceId();
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if(errors)
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*errors = "Building target shaders is unsupported";
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id = ResourceId();
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errors = "Building target shaders is unsupported";
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}
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void ReplaceResource(ResourceId from, ResourceId to) {}
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void RemoveReplacement(ResourceId id) {}
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@@ -324,9 +319,9 @@ private:
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FrameRecord m_FrameRecord;
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D3D11Pipe::State m_PipelineState;
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IReplayDriver *m_Proxy;
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std::string m_Filename;
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rdcstr m_Filename;
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ResourceId m_TextureID, m_CustomTexID;
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std::vector<ResourceDescription> m_Resources;
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rdcarray<ResourceDescription> m_Resources;
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SDFile m_File;
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TextureDescription m_TexDetails;
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};
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@@ -336,7 +331,7 @@ ReplayStatus IMG_CreateReplayDevice(RDCFile *rdc, IReplayDriver **driver)
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if(!rdc)
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return ReplayStatus::InternalError;
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std::string filename;
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rdcstr filename;
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FILE *f = rdc->StealImageFileHandle(filename);
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if(!f)
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@@ -351,7 +346,7 @@ ReplayStatus IMG_CreateReplayDevice(RDCFile *rdc, IReplayDriver **driver)
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uint64_t size = FileIO::ftell64(f);
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FileIO::fseek64(f, 0, SEEK_SET);
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std::vector<byte> buffer;
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bytebuf buffer;
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buffer.resize((size_t)size);
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FileIO::fread(&buffer[0], 1, buffer.size(), f);
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@@ -532,7 +527,7 @@ void ImageViewer::RefreshFile()
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FileIO::fseek64(f, 0, SEEK_SET);
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std::vector<byte> buffer;
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bytebuf buffer;
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buffer.resize((size_t)fileSize);
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FileIO::fread(buffer.data(), 1, buffer.size(), f);
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