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Improve mesh viewer UI for task/mesh shaders range filtering
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@@ -6879,7 +6879,10 @@ void BufferViewer::SetMeshFilter(MeshFilter filter, uint32_t taskGroup, uint32_t
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ui->resetMeshFilterButton->setEnabled(false);
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break;
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case MeshFilter::TaskGroup:
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ui->meshFilterLabel->setText(tr("Current Range filter: Single Task Group"));
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if(IsD3D(m_Ctx.APIProps().pipelineType))
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ui->meshFilterLabel->setText(tr("Current Range filter: Single Amplification Threadgroup"));
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else
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ui->meshFilterLabel->setText(tr("Current Range filter: Single Task"));
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ui->resetMeshFilterButton->setEnabled(true);
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break;
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case MeshFilter::Mesh:
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