Improve mesh viewer UI for task/mesh shaders range filtering

This commit is contained in:
baldurk
2023-11-28 16:19:05 +00:00
parent 400e712deb
commit be372cde46
2 changed files with 7 additions and 1 deletions
+4 -1
View File
@@ -6879,7 +6879,10 @@ void BufferViewer::SetMeshFilter(MeshFilter filter, uint32_t taskGroup, uint32_t
ui->resetMeshFilterButton->setEnabled(false);
break;
case MeshFilter::TaskGroup:
ui->meshFilterLabel->setText(tr("Current Range filter: Single Task Group"));
if(IsD3D(m_Ctx.APIProps().pipelineType))
ui->meshFilterLabel->setText(tr("Current Range filter: Single Amplification Threadgroup"));
else
ui->meshFilterLabel->setText(tr("Current Range filter: Single Task"));
ui->resetMeshFilterButton->setEnabled(true);
break;
case MeshFilter::Mesh: