diff --git a/renderdoc/driver/gl/gl_replay.cpp b/renderdoc/driver/gl/gl_replay.cpp index ead384a50..936dc6cd8 100644 --- a/renderdoc/driver/gl/gl_replay.cpp +++ b/renderdoc/driver/gl/gl_replay.cpp @@ -790,10 +790,6 @@ ShaderReflection *GLReplay::GetShader(ResourceId id) return &shaderDetails.reflection; } -#pragma endregion - -#pragma region Mostly Implemented - void GLReplay::GetMapping(WrappedOpenGL &gl, GLuint curProg, int shadIdx, ShaderReflection *refl, ShaderBindpointMapping &mapping) { // in case of bugs, we readback into this array instead of