diff --git a/renderdoc/driver/d3d12/d3d12_replay.cpp b/renderdoc/driver/d3d12/d3d12_replay.cpp index b4bcabd6d..478df6fe8 100644 --- a/renderdoc/driver/d3d12/d3d12_replay.cpp +++ b/renderdoc/driver/d3d12/d3d12_replay.cpp @@ -3819,6 +3819,13 @@ void D3D12Replay::GetTextureData(ResourceId tex, const Subresource &sub, if(wasms && (isDepth || isStencil)) resolve = false; + // don't resolve integer textures. + if(resolve && IsIntFormat(resDesc.Format) || IsUIntFormat(resDesc.Format)) + { + resolve = false; + s.sample = 0; + } + uint32_t slice3DCopy = 0; // arrayIdx isn't used for anything except copying the slice out at the end, so save the index we