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Clarify root signature index in D3D12 pipeline view
* Internally we split ranges, but for display we should use the original root signature index.
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@@ -1370,7 +1370,7 @@ template <typename SerialiserType>
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void DoSerialise(SerialiserType &ser, D3D12Pipe::RootSignatureRange &el)
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{
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SERIALISE_MEMBER(immediate);
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SERIALISE_MEMBER(rootElement);
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SERIALISE_MEMBER(rootSignatureIndex);
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SERIALISE_MEMBER(type);
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SERIALISE_MEMBER(visibility);
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SERIALISE_MEMBER(registerSpace);
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