Clarify root signature index in D3D12 pipeline view

* Internally we split ranges, but for display we should use the original root
  signature index.
This commit is contained in:
baldurk
2021-10-04 18:39:33 +01:00
parent c24dd2e7aa
commit c070dfd847
4 changed files with 45 additions and 43 deletions
+1 -1
View File
@@ -1370,7 +1370,7 @@ template <typename SerialiserType>
void DoSerialise(SerialiserType &ser, D3D12Pipe::RootSignatureRange &el)
{
SERIALISE_MEMBER(immediate);
SERIALISE_MEMBER(rootElement);
SERIALISE_MEMBER(rootSignatureIndex);
SERIALISE_MEMBER(type);
SERIALISE_MEMBER(visibility);
SERIALISE_MEMBER(registerSpace);