From c071d883c7941400bcf19c2b2fdf7da60aeea957 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 19 Jan 2015 11:38:35 +0000 Subject: [PATCH] Make sure to clamp data being saved to .hdr to non-negative --- renderdoc/replay/replay_renderer.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/renderdoc/replay/replay_renderer.cpp b/renderdoc/replay/replay_renderer.cpp index f08eb2aa0..9983ada53 100644 --- a/renderdoc/replay/replay_renderer.cpp +++ b/renderdoc/replay/replay_renderer.cpp @@ -1012,6 +1012,15 @@ bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const char *path) srcData += td.format.compCount * td.format.compByteWidth; } + // HDR can't represent negative values + if(sd.destType == eFileType_HDR) + { + r = RDCMAX(r, 0.0f); + g = RDCMAX(g, 0.0f); + b = RDCMAX(b, 0.0f); + a = RDCMAX(a, 0.0f); + } + fldata[(y*td.width + x) * 4 + 0] = r; fldata[(y*td.width + x) * 4 + 1] = g; fldata[(y*td.width + x) * 4 + 2] = b;