mirror of
https://github.com/baldurk/renderdoc.git
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Improved fragment id shader code
- Deleted WriteClearValues and replace with QueryPostModValues - Add support for earlier GLSL versions and fix logic for creating primitive id program - Changed to only run per fragment queries on events with multiple fragments
This commit is contained in:
committed by
Baldur Karlsson
parent
f6102a48a4
commit
c0b931eb15
@@ -66,6 +66,7 @@ DECLARE_EMBED(glsl_gles_texsample_h);
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DECLARE_EMBED(glsl_pixelhistory_mscopy_comp);
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DECLARE_EMBED(glsl_pixelhistory_mscopy_depth_comp);
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DECLARE_EMBED(glsl_pixelhistory_primid_frag);
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DECLARE_EMBED(glsl_pixelhistory_primid_legacy_frag);
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DECLARE_EMBED(glsl_shaderdebug_sample_vert);
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DECLARE_EMBED(glsl_texremap_frag);
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DECLARE_EMBED(glsl_discard_frag);
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@@ -28,5 +28,5 @@ IO_LOCATION(0) out vec4 color_out;
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void main(void)
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{
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color_out = intBitsToFloat(gl_PrimitiveID).xxxx;
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color_out = vec4(intBitsToFloat(gl_PrimitiveID));
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}
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@@ -0,0 +1,32 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "glsl_globals.h"
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IO_LOCATION(0) out vec4 color_out;
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void main(void)
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{
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color_out = vec4(float(gl_PrimitiveID));
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}
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@@ -156,6 +156,7 @@ RESOURCE_glsl_histogram_comp TYPE_EMBED "glsl/histogram.comp"
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RESOURCE_glsl_pixelhistory_mscopy_comp TYPE_EMBED "glsl/pixelhistory_mscopy.comp"
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RESOURCE_glsl_pixelhistory_mscopy_depth_comp TYPE_EMBED "glsl/pixelhistory_mscopy_depth.comp"
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RESOURCE_glsl_pixelhistory_primid_frag TYPE_EMBED "glsl/pixelhistory_primid.frag"
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RESOURCE_glsl_pixelhistory_primid_legacy_frag TYPE_EMBED "glsl/pixelhistory_primid_legacy.frag"
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RESOURCE_glsl_glsl_ubos_h TYPE_EMBED "glsl/glsl_ubos.h"
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RESOURCE_glsl_gl_texsample_h TYPE_EMBED "glsl/gl_texsample.h"
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RESOURCE_glsl_vk_texsample_h TYPE_EMBED "glsl/vk_texsample.h"
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@@ -65,6 +65,7 @@
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#define RESOURCE_glsl_vk_depthms2buffer_comp 448
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#define RESOURCE_glsl_vk_buffer2ms_comp 449
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#define RESOURCE_glsl_vk_depthbuf2ms_frag 450
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#define RESOURCE_glsl_pixelhistory_primid_legacy_frag 451
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// Next default values for new objects
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//
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