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Improved fragment id shader code
- Deleted WriteClearValues and replace with QueryPostModValues - Add support for earlier GLSL versions and fix logic for creating primitive id program - Changed to only run per fragment queries on events with multiple fragments
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committed by
Baldur Karlsson
parent
f6102a48a4
commit
c0b931eb15
@@ -156,6 +156,7 @@ RESOURCE_glsl_histogram_comp TYPE_EMBED "glsl/histogram.comp"
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RESOURCE_glsl_pixelhistory_mscopy_comp TYPE_EMBED "glsl/pixelhistory_mscopy.comp"
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RESOURCE_glsl_pixelhistory_mscopy_depth_comp TYPE_EMBED "glsl/pixelhistory_mscopy_depth.comp"
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RESOURCE_glsl_pixelhistory_primid_frag TYPE_EMBED "glsl/pixelhistory_primid.frag"
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RESOURCE_glsl_pixelhistory_primid_legacy_frag TYPE_EMBED "glsl/pixelhistory_primid_legacy.frag"
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RESOURCE_glsl_glsl_ubos_h TYPE_EMBED "glsl/glsl_ubos.h"
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RESOURCE_glsl_gl_texsample_h TYPE_EMBED "glsl/gl_texsample.h"
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RESOURCE_glsl_vk_texsample_h TYPE_EMBED "glsl/vk_texsample.h"
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