From c0e7153fa52cd73a684ffa79eb607dfeded3b2e5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 19 Nov 2015 12:41:49 +0100 Subject: [PATCH] Update release notes - most overlays now supported --- ReleaseNotes.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ReleaseNotes.md b/ReleaseNotes.md index c98303144..a31c92ce1 100644 --- a/ReleaseNotes.md +++ b/ReleaseNotes.md @@ -19,7 +19,7 @@ Current Support * Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out. * Simple display of most 2D textures with mips in the texture viewer. * You can view mesh input data both as data and a 3D preview -* Drawcall highlight and wireframe overlays +* Render overlays like Drawcall highlight, wireframe, depth-test pass/fail etc * Texture range auto-fit and histogram display * Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion) @@ -29,7 +29,7 @@ Known Issues * Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay. * Sparse images with mips or array slices will not properly replay * Only 2D non-array non-integer textures can currently be displayed. -* Debug overlays other than drawcall highlight and wireframe aren't implemented. +* 'Quad overdraw' debug overlays aren't implemented. * Saving textures is not supported. * Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed. * No post-transform mesh data is fetched