Invert y display for vulkan with negative viewport height. Closes #1971

This commit is contained in:
baldurk
2020-07-06 11:20:23 +01:00
parent 02c1669a4d
commit c10089c94b
8 changed files with 37 additions and 0 deletions
+3
View File
@@ -84,6 +84,9 @@ struct MeshFormat
DOCUMENT("``True`` if this mesh element contains post-projection positional data.");
bool unproject = false;
DOCUMENT("``True`` if there is an implicit Y-flip to account for in the projection.");
bool flipY = false;
DOCUMENT("``True`` if this mesh element comes from instanced data. See :data:`instStepRate`.");
bool instanced = false;