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Invert y display for vulkan with negative viewport height. Closes #1971
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@@ -84,6 +84,9 @@ struct MeshFormat
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DOCUMENT("``True`` if this mesh element contains post-projection positional data.");
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bool unproject = false;
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DOCUMENT("``True`` if there is an implicit Y-flip to account for in the projection.");
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bool flipY = false;
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DOCUMENT("``True`` if this mesh element comes from instanced data. See :data:`instStepRate`.");
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bool instanced = false;
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