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Implement Get*Descriptor for virtual descriptor storage in D3D11 & GL
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@@ -783,6 +783,24 @@ struct State
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)");
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Shader computeShader;
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DOCUMENT(R"(The virtual descriptor storage.
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:type: ResourceId
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)");
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ResourceId descriptorStore;
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DOCUMENT(R"(The number of descriptors in the virtual descriptor storage.
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:type: int
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)");
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uint32_t descriptorCount;
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DOCUMENT(R"(The byte size of a descriptor in the virtual descriptor storage.
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:type: int
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)");
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uint32_t descriptorByteSize;
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DOCUMENT(R"(The stream-out pipeline stage.
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:type: D3D11StreamOut
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@@ -913,6 +913,24 @@ struct State
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)");
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rdcarray<ImageLoadStore> images;
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DOCUMENT(R"(The virtual descriptor storage.
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:type: ResourceId
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)");
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ResourceId descriptorStore;
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DOCUMENT(R"(The number of descriptors in the virtual descriptor storage.
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:type: int
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)");
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uint32_t descriptorCount;
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DOCUMENT(R"(The byte size of a descriptor in the virtual descriptor storage.
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:type: int
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)");
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uint32_t descriptorByteSize;
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DOCUMENT(R"(The transform feedback stage.
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:type: GLFeedback
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