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Remove redundant instOffset/vertOffset parameters from DebugVertex()
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@@ -3807,8 +3807,7 @@ void BufferViewer::debugVertex()
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ShaderDebugTrace *trace = NULL;
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m_Ctx.Replay().AsyncInvoke([this, &done, &trace, vertid, index](IReplayController *r) {
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trace = r->DebugVertex(vertid, m_Config.curInstance, index, m_Ctx.CurDrawcall()->instanceOffset,
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m_Ctx.CurDrawcall()->vertexOffset);
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trace = r->DebugVertex(vertid, m_Config.curInstance, index);
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if(trace->debugger == NULL)
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{
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