From c2c055f807ee36ed992b1f97d45eb57de3130974 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 11 Feb 2025 00:20:12 +0000 Subject: [PATCH] Fix accidental case fallthrough --- renderdoc/driver/shaders/spirv/spirv_debug.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/shaders/spirv/spirv_debug.cpp b/renderdoc/driver/shaders/spirv/spirv_debug.cpp index 3d2d1bcc8..06ce712c6 100644 --- a/renderdoc/driver/shaders/spirv/spirv_debug.cpp +++ b/renderdoc/driver/shaders/spirv/spirv_debug.cpp @@ -3111,8 +3111,10 @@ void ThreadState::StepNext(ShaderDebugState *state, const rdcarray break; case Op::GroupNonUniformFMin: var = MakeIdentity(debugger.GetDataType(opdata.resultType), 0.0f, true, true); + break; case Op::GroupNonUniformFMax: var = MakeIdentity(debugger.GetDataType(opdata.resultType), 0.0f, true, false); + break; case Op::GroupNonUniformBitwiseAnd: case Op::GroupNonUniformLogicalAnd: var = MakeIdentity(debugger.GetDataType(opdata.resultType), uint64_t(~0ULL));