mirror of
https://github.com/baldurk/renderdoc.git
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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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@@ -0,0 +1,70 @@
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Forms;
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namespace WeifenLuo.WinFormsUI.Docking
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{
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internal class SplitterBase : Control
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{
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public SplitterBase()
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{
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SetStyle(ControlStyles.Selectable, false);
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}
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public override DockStyle Dock
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{
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get { return base.Dock; }
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set
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{
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SuspendLayout();
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base.Dock = value;
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if (Dock == DockStyle.Left || Dock == DockStyle.Right)
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Width = SplitterSize;
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else if (Dock == DockStyle.Top || Dock == DockStyle.Bottom)
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Height = SplitterSize;
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else
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Bounds = Rectangle.Empty;
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if (Dock == DockStyle.Left || Dock == DockStyle.Right)
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Cursor = Cursors.VSplit;
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else if (Dock == DockStyle.Top || Dock == DockStyle.Bottom)
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Cursor = Cursors.HSplit;
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else
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Cursor = Cursors.Default;
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ResumeLayout();
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}
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}
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protected virtual int SplitterSize
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{
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get { return 0; }
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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if (e.Button != MouseButtons.Left)
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return;
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StartDrag();
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}
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protected virtual void StartDrag()
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{
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}
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protected override void WndProc(ref Message m)
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{
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// eat the WM_MOUSEACTIVATE message
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if (m.Msg == (int)Win32.Msgs.WM_MOUSEACTIVATE)
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return;
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base.WndProc(ref m);
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}
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}
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}
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