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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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<?xml version="1.0" encoding="utf-8"?>
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<topic id="0dd6fe0d-4130-46f4-b2ea-9565de13111d" revisionNumber="1">
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<developerConceptualDocument xmlns="http://ddue.schemas.microsoft.com/authoring/2003/5" xmlns:xlink="http://www.w3.org/1999/xlink">
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<introduction>
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<para>Capturing logfiles is the starting point to using RenderDoc. Although the
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basic use is very simple, there are various customisations and more advanced uses.
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More information on these can be found in the details of the
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<link xlink:href="D1612D25-C8BA-4349-9CE2-1E57D60F98C5" /> window.</para>
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</introduction>
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<section address="capturing">
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<title>Capturing logs</title>
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<content>
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<para>The basic process of capturing logs is fairly straightforward.</para>
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<para>Opening the capture window from the menus via File -> Capture Log, the
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typical capture setup simply requires you to enter the executable location.</para>
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<para>By default the working directory remains empty and defaults to the directory
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that contains the executable location.</para>
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<mediaLink>
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<caption placement="after" lead="Capturing">Capturing a logfile specifying its executable path and command line.</caption>
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<image xlink:href="CapturePathCmdline"/>
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</mediaLink>
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<para>Likewise, the default options generally work well for most situations, however
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there are a few common options to customise:</para>
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<list class="bullet">
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<listItem><para>Allow Fullscreen/Allow VSync aid in debugging by preventing the app from switching
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into fullscreen (or vsynced) display modes, which makes them easier to attach to from a debugger
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on the same computer.</para></listItem>
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<listItem><para>Seconds attach delay causes RenderDoc to pause for a certain number of seconds after
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launching the process to allow you to attach in the debugger - so that the debugger can be present
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to catch any problems from the beginning of the application, in case there is an issue very early
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in initialisation.</para></listItem>
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<listItem><para>Collect callstacks allows you to get callstacks at the site of each API. There are
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more details available in <link xlink:href="14048aef-0053-4e38-98cd-541f4d15d12e" />.</para></listItem>
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</list>
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</content>
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</section>
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<section address="attaching">
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<title>Attaching to a Process</title>
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<content>
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<para>It is possible to attach to an already running process. By selecting the "Attach to Process"
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entry in the File menu, the capture dialog will modify to list the running processes rather than
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asking for an executable and command line parameters.</para>
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<para>This can be useful if launching your application from a single exe is non-trivial and it's
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easier to attach to the process after it has been launched.</para>
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<mediaLink>
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<caption placement="after" lead="Attaching">Attaching to a selected existing process.</caption>
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<image xlink:href="Attaching"/>
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</mediaLink>
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<alert class="caution">
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<para>The important thing to note about attaching is that RenderDoc can only attach to processes that
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<legacyBold>have not initialised or used the target API</legacyBold>. If this is the case RenderDoc can
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insert its hooks before any use of the API and work as normal. If the API has been used or initialised
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the results are undefined and likely RenderDoc will simply not function as it's too late to hook in.</para>
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</alert>
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<alert class="note">
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<para>If RenderDoc is not running as administrator, it cannot attach to processes that are running with
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elevated permissions. In this case you can either run RenderDoc as administrator (not recommended unless
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necessary), or re-run the process as the normal user running RenderDoc.</para>
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</alert>
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</content>
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</section>
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<section address="capfiles">
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<title>Capture setting files</title>
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<content>
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<para>Commonly in development, the capture parameters don't change. In fact most likely the
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same application or couple of applications are launched in exactly the same way repeatedly
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as development iterates.</para>
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<para>To make this process easier RenderDoc supports saving and loading configuration sets to a
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file. While on the capture dialog, click 'Save' to save to a .cap file which contains both the
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executable, working directory and command line - as well as the options that are selected.</para>
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<para>This .cap file can be executed when RenderDoc's file associations are set up, and RenderDoc will
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load this file and present you with the capture dialog on startup.</para>
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<para>You can also use the "Auto start" option - when this option is enabled then a .cap file
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will immediately launch the program when it is loaded. This can allow you to configure a .cap
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which will open RenderDoc and launch the target application with the pre-configured settings
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in one click. If you wish to disable this, just uncheck the option and re-save to the same .cap file.</para>
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</content>
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</section>
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<relatedTopics>
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<link xlink:href="D1612D25-C8BA-4349-9CE2-1E57D60F98C5" />
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</relatedTopics>
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</developerConceptualDocument>
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</topic>
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