mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
This commit is contained in:
@@ -0,0 +1,95 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<topic id="7A620DF5-332E-44CA-8FD5-9E47A9C4CC3E" revisionNumber="1">
|
||||
<developerConceptualDocument xmlns="http://ddue.schemas.microsoft.com/authoring/2003/5" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<introduction>
|
||||
<autoOutline />
|
||||
<para>The pipeline state viewer allows you to view more details of given resources
|
||||
that are bound to the pipeline. The go arrow
|
||||
<mediaLinkInline><image xlink:href="GoArrow"/></mediaLinkInline> is a sign that more
|
||||
details for this resource are available.</para>
|
||||
</introduction>
|
||||
<section address="shaders">
|
||||
<title>Viewing Shaders</title>
|
||||
<content>
|
||||
<para>Each shader stage that is active on the pipeline can be expanded to see both the
|
||||
high-level shader language and the low-level disassembly. At the top of the pipeline
|
||||
stage there is a box showing the currently bound shader - by its entry point if known.</para>
|
||||
<mediaLink>
|
||||
<caption placement="after" lead="Bound Shader">Box showing the currently used shader.</caption>
|
||||
<image xlink:href="CurrentShader"/>
|
||||
</mediaLink>
|
||||
<para>Much of the information that is available from the shader is only available
|
||||
when debugging information is made available.
|
||||
<link xlink:href="8a7568ca-6b2c-4873-b8eb-d1ad2aff9629">More details are available</link>
|
||||
</para>
|
||||
<para>Each file passed to the compiler for this the shader is shown with simple syntax
|
||||
highlighting, as well as the disassembly generated from the bytecode itself.</para>
|
||||
<para>If available, the reflection data from the shader debugging information will be used
|
||||
in other areas of the pipeline state viewer. It will be used for naming texture slots,
|
||||
showing which resources that are bound are to be used in the shader, as well as showing
|
||||
the names of any constants that are used in the shader.</para>
|
||||
<para>When this shader reflection information is available it will be integrated into
|
||||
the disassembly to make it easier to read.</para>
|
||||
<para>Note from here you can also <link xlink:href="6d0b6532-6da2-485d-85cd-e83e8c9e0183">live-edit a shader</link> by clicking the edit button
|
||||
<mediaLinkInline><image xlink:href="page_white_edit"/></mediaLinkInline>. If debug info
|
||||
isn't available to provide HLSL, a basic stub function with the input & output
|
||||
signatures but no body will be created.</para>
|
||||
</content>
|
||||
</section>
|
||||
<section address="textures">
|
||||
<title>Viewing Textures</title>
|
||||
<content>
|
||||
<para>The <link xlink:href="2c540574-0b81-4a40-8119-ba0283fddf41" /> is the primary way of
|
||||
viewing details of textures, so this section concerns itself with how textures are displayed
|
||||
in other parts of the UI, and how to open a texture in the texture viewer. More details can
|
||||
be found in <link xlink:href="32C47E20-0FA2-4F52-B33A-4440EBCCBCE4" />.</para>
|
||||
<para>A texture that is bound to the pipeline as a resource or output the relevant section
|
||||
of the pipeline will display their dimensions and format. In each place the go arrow
|
||||
<mediaLinkInline><image xlink:href="GoArrow"/></mediaLinkInline> will indicate that a new
|
||||
locked tab can be opened up in the texture viewer.</para>
|
||||
<para>In addition to opening a new view of the texture, the timeline bar will also show
|
||||
the usage of this texture - a green triangle will indicate a place where the texture is
|
||||
read from, and a purple triangle indicates a writing operation. These triangles don't necessarily
|
||||
correspond 1:1 with the event - more details are available on the
|
||||
<link xlink:href="745E3EB5-EB29-4010-BBAB-B11282F4380C" /> page.</para>
|
||||
</content>
|
||||
</section>
|
||||
<section address="buffers">
|
||||
<title>Viewing Buffers</title>
|
||||
<content>
|
||||
<para>More details on this section are available on the <link xlink:href="C48DED3E-3303-4A82-8F58-3D39766C48E7" />
|
||||
page.</para>
|
||||
<para>When opened either from the input layouts or from the 'Window' menu, the buffer viewer
|
||||
opens up in the mesh viewer mode. This is a specialisation of the buffer viewer which will
|
||||
show a 3D display of the mesh represented, as well as viewing the mesh buffers at different
|
||||
points in the pipeline.</para>
|
||||
<para>In the general case, buffers bound to the pipeline can be opened as a raw buffer viewer.</para>
|
||||
<para>This will open up a view of the buffer similar to the mesh viewer, but with a completely
|
||||
customisable buffer layout.</para>
|
||||
<para>By default if the buffer is bound to the pipeline with a pre-existing structure that can
|
||||
be reflected from the shader then this will be the default, otherwise the default layout will be
|
||||
4 32bit unsigned integers per element.</para>
|
||||
<para>This layout can be customised by entering a format in a simple style that mimics defining
|
||||
a structure that outlines a single element in the buffer.</para>
|
||||
<mediaLink>
|
||||
<caption placement="after" lead="Custom Buffer Layout">Customising the layout of the buffer by defining a structure.</caption>
|
||||
<image xlink:href="RawBuffer"/>
|
||||
</mediaLink>
|
||||
</content>
|
||||
</section>
|
||||
<section address="constants">
|
||||
<title>Viewing Constant Buffers</title>
|
||||
<content>
|
||||
<para>Constant buffers can be viewed by clicking on their Go Arrow
|
||||
<mediaLinkInline><image xlink:href="GoArrow"/></mediaLinkInline>. This will open up a new docked section
|
||||
to the right of the pipeline state viewer that tracks that constant buffer slot.</para>
|
||||
<para>Whenever this shader slot has a constant buffer in it,
|
||||
both the constant names and types as well as values will be displayed.</para>
|
||||
<mediaLink>
|
||||
<caption placement="after" lead="Constant Buffer">An updating preview of the contents of this constant buffer.</caption>
|
||||
<image xlink:href="CBuffer"/>
|
||||
</mediaLink>
|
||||
</content>
|
||||
</section>
|
||||
</developerConceptualDocument>
|
||||
</topic>
|
||||
Reference in New Issue
Block a user