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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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<?xml version="1.0" encoding="utf-8"?>
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<topic id="da00c42d-49ad-4a0a-b7e3-972dd6800960" revisionNumber="1">
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<developerConceptualDocument xmlns="http://ddue.schemas.microsoft.com/authoring/2003/5" xmlns:xlink="http://www.w3.org/1999/xlink">
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<summary>
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<para>
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<mediaLinkInline><image xlink:href="logo"/></mediaLinkInline>
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Welcome to RenderDoc - a graphics debugger, currently available for
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D3D11 development on windows.
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</para>
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</summary>
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<introduction>
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<para>
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This document serves primarily as reference guide, introductory document
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and explanation of which features are available in RenderDoc and how to
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best use them.
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</para>
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</introduction>
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<section address="guide">
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<title>License</title>
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<content>
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<para>
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RenderDoc is released under the MIT license, so there are no restrictions on your use of it either
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commercial or non-commercial.
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</para>
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<para>
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This license will also not change when the source is released, so any source modifications will be
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equally unrestricted.
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</para>
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<para>
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Details of the licenses of third party software used in RenderDoc are included in the LICENSE file
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in the RenderDoc directory as well as in the <link xlink:href="ddeda389-3bd8-460d-b420-20e563003da4" />.
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</para>
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</content>
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</section>
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<section address="guide">
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<title>How to browse this documentation</title>
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<content>
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<para>
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If you just want to dive straight in and learn how to get started using
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RenderDoc consider looking at the <link xlink:href="f2f4fbfa-6127-4831-84e7-07309bd85908" />
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section which gives a simple introduction on how to get started. Afterwards
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there are reference pages on each of the windows available in RenderDoc which
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can be referred to as you use the program, or skimmed to get a feel for the functionality
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available.
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</para>
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<para>
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Those of you familiar with other graphics debuggers will likely find much
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of RenderDoc recognisable, you might want to check out the
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<link xlink:href="b97b19f8-2b97-4dca-8a7a-ed7026eb43fe" />,
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<link xlink:href="86b8bce7-b7cd-4b10-aa61-706463d14fe0" />,
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<link xlink:href="e2878f27-34d3-458a-9077-d0fb32c16829" />
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or browse the How Do I... ? sections which detail how
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some common tasks are accomplished.
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</para>
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<para>
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Regardless of your experience or patience for documentation it's recommended
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that you read the <link xlink:href="a56958b2-bf9e-411a-8354-56284e713f09" />
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as this details known bugs and current limitations of the program.
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</para>
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</content>
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</section>
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<section address="important">
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<title>Important notes</title>
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<content>
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<list class="bullet">
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<listItem><para>RenderDoc is not yet bug free! It is pretty stable but you will still likely encounter
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bugs depending on your use case. I am <legacyItalic>always</legacyItalic> happy to spend time
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to fix them and I can work with you even if you cannot share any details about your project. Get
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in touch (see below) and I will actively fix your bug!</para></listItem>
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<listItem><para>On the other side of the coin, please do give feedback when RenderDoc works for you and
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request features that would make your life easier or improve your workflow.</para></listItem>
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<listItem><para>There are a few common issues you might run into, so if you have any problems check the
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<link xlink:href="b97b19f8-2b97-4dca-8a7a-ed7026eb43fe" />, or the <externalLink>
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<linkText>issues page on github</linkText>
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<linkAlternateText>Issues on github</linkAlternateText>
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<linkUri>https://github.com/baldurk/renderdoc/issues</linkUri>
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</externalLink> to see if it's been reported.</para></listItem>
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</list>
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</content>
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</section>
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<section address="contact">
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<title>Contact info, Feedback, Bug reports</title>
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<content>
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<para>
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If you want to get in touch with any feature requests, suggestions, comments etc
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then feel free to contact me: <token>Baldur Contact</token>.
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</para>
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<para>
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Bug reports can be submitted directly via email, or also on the <externalLink>
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<linkText>github repository</linkText>
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<linkAlternateText>Issues on github</linkAlternateText>
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<linkUri>https://github.com/baldurk/renderdoc/issues</linkUri>
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</externalLink>
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</para>
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<para>
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There are also <externalLink>
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<linkText>forums</linkText>
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<linkAlternateText>Forums on CryDev.net</linkAlternateText>
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<linkUri>http://www.crydev.net/viewforum.php?f=379</linkUri>
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</externalLink>
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where you can post on and get help from others who are using
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RenderDoc.
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</para>
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</content>
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</section>
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<relatedTopics>
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<externalLink>
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<linkText>RenderDoc Homepage</linkText>
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<linkAlternateText>Go to the RenderDoc Homepage</linkAlternateText>
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<linkUri>http://renderdoc.org/</linkUri>
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</externalLink>
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<externalLink>
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<linkText>Forums on CryDev.net</linkText>
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<linkAlternateText>Go to the forums on CryDev.net</linkAlternateText>
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<linkUri>http://www.crydev.net/viewforum.php?f=379</linkUri>
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</externalLink>
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<link xlink:href="Other Topic's ID">Link inner text</link>
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</relatedTopics>
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</developerConceptualDocument>
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</topic>
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