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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "os/os_specific.h"
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namespace Threading
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{
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class ScopedLock
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{
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public:
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ScopedLock(CriticalSection &cs)
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: m_CS(&cs)
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{ m_CS->Lock(); }
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~ScopedLock()
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{ m_CS->Unlock(); }
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private:
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CriticalSection *m_CS;
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};
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class TryScopedLock
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{
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public:
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TryScopedLock(CriticalSection &cs)
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: m_CS(&cs)
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{ m_Owned = m_CS->Trylock(); }
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~TryScopedLock()
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{ if(m_Owned) m_CS->Unlock(); }
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bool HasLock()
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{
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return m_Owned;
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}
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private:
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CriticalSection *m_CS;
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bool m_Owned;
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};
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};
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#define SCOPED_LOCK(cs) Threading::ScopedLock CONCAT(scopedlock, __LINE__)(cs);
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