mirror of
https://github.com/baldurk/renderdoc.git
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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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+47
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namespace renderdocui.Controls
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{
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partial class PipelineFlowchart
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// PipelineFlowchart
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Transparent;
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this.Name = "PipelineFlowchart";
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this.Size = new System.Drawing.Size(988, 229);
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.PipelineFlowchart_Paint);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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