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https://github.com/baldurk/renderdoc.git
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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace renderdoc
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{
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[DebuggerDisplay("{m_ID}")]
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[StructLayout(LayoutKind.Sequential)]
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public struct ResourceId
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{
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private UInt64 m_ID;
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public override string ToString()
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{
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return String.Format("{0}", m_ID);
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}
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public override bool Equals(Object obj)
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{
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return obj is ResourceId && this == (ResourceId)obj;
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}
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public override int GetHashCode()
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{
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return m_ID.GetHashCode();
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}
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public static bool operator ==(ResourceId x, ResourceId y)
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{
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return x.m_ID == y.m_ID;
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}
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public static bool operator !=(ResourceId x, ResourceId y)
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{
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return !(x == y);
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}
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public static ResourceId Null = new ResourceId(0, true);
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private ResourceId(UInt64 id, bool explicitConstruct)
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{
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m_ID = id;
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}
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};
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[StructLayout(LayoutKind.Sequential)]
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public class CaptureOptions
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{
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public bool AllowVSync;
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public bool AllowFullscreen;
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public bool DebugDeviceMode;
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public bool CaptureCallstacks;
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public bool CaptureCallstacksOnlyDraws;
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public UInt32 DelayForDebugger;
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public bool CacheStateObjects;
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public bool HookIntoChildren;
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public bool RefAllResources;
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public bool SaveAllInitials;
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public bool CaptureAllCmdLists;
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};
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};
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