mirror of
https://github.com/baldurk/renderdoc.git
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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
This commit is contained in:
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Reflection;
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namespace renderdocplugin
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{
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class PluginHelpers
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{
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private static Dictionary<string, Assembly> m_LoadedPlugins = null;
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public static String PluginDirectory
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{
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get
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{
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var dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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dir = Path.Combine(dir, "plugins");
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return dir;
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}
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}
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public static List<string> GetPlugins()
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{
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if (m_LoadedPlugins != null)
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return new List<string>(m_LoadedPlugins.Keys);
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m_LoadedPlugins = new Dictionary<string, Assembly>();
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if(!Directory.Exists(PluginDirectory))
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return new List<string>();
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foreach (string pluginFile in Directory.EnumerateFiles(PluginDirectory, "*.dll"))
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{
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try
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{
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Assembly myDllAssembly = Assembly.LoadFile(pluginFile);
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var basename = Path.GetFileNameWithoutExtension(pluginFile);
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m_LoadedPlugins.Add(basename, myDllAssembly);
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}
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catch (Exception)
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{
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// silently ignore invalid/bad assemblies.
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}
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}
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return new List<string>(m_LoadedPlugins.Keys);
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}
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public static T GetPluginInterface<T>(string assemblyName)
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{
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if (!m_LoadedPlugins.ContainsKey(assemblyName))
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return default(T);
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var type = typeof(T);
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var ass = m_LoadedPlugins[assemblyName];
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Type pluginType = ass.GetType(assemblyName + "." + type.Name);
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return (T)ass.CreateInstance(assemblyName + "." + type.Name);
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}
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}
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}
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@@ -0,0 +1,38 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System.Collections.Generic;
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namespace renderdocplugin
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{
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public interface ReplayManagerPlugin
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{
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string GetTargetType();
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List<string> GetOnlineTargets();
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bool IsReplayRunning(string target);
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void RunReplay(string target);
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void CloseReplay();
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}
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}
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